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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <transform.h>
Additional Inherited Members | |
Public Types inherited from Transform | |
| enum | TransformMode { LOCAL, GLOBAL } |
| enum | UnitType { WORLD, PHYSICSWORLD } |
Public Member Functions inherited from Transform | |
| Transform () | |
| btCustomTransform & | local (bool scale=true) const |
| btCustomTransform | global (bool scale=true) const |
| btVector3 | position () const |
| btVector3 | scale () const |
| btQuaternion | rotation () const |
| const btVector3 & | localPosition (UnitType unit_type=WORLD) const |
| btVector3 | localScale () const |
| btQuaternion | localRotation () const |
| void | setLocalPosition (float x, float y, float z) |
| void | setLocalPosition (const btVector3 &vec) |
| void | setLocalScale (float x, float y, float z) |
| void | setLocalScale (float localScale) |
| void | setLocalScale (const btVector3 &scale) |
| void | setLocalRotation (float w, float x, float y, float z) |
| void | setLocalRotation (const btQuaternion &q) |
| void | moveX (float dx, TransformMode transform_mode=GLOBAL) |
| void | moveY (float dy, TransformMode transform_mode=GLOBAL) |
| void | moveZ (float dz, TransformMode transform_mode=GLOBAL) |
| void | rotate (btQuaternion &q, TransformMode transform_mode=GLOBAL) |
| void | rotateX (float angle, TransformMode transform_mode=GLOBAL) |
| void | rotateY (float angle, TransformMode transform_mode=GLOBAL) |
| void | rotateZ (float angle, TransformMode transform_mode=GLOBAL) |
Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) |
| CObject * | retain () |
| unsigned int | release () const |
| CObject * | autorelease () |
| unsigned int | retainCount () const |
| bool | isValidCObject () const |
| virtual | ~CObject () |
Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) |
| template<class T > | |
| static void | safeRelease (T *pointer) |
| template<class T > | |
| static void | safeReleaseArray (T *array) |
| static void | safeRelease (const char *pointer) |
Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) |
Definition at line 86 of file transform.h.