RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
|
#include <qgamewindow.h>
Public Types | |
enum | RenderMode { WIRED, SOLID, TEXTURED } |
Public Member Functions | |
QGameWindow (QWidget *parent=0, CLScene *collada_scene=NULL, CGameScene *game_scene=NULL, QGLWidget *shared_widget=NULL) | |
void | setDrawMode (QGLBaseViewport::QGLViewportDrawMode draw_mode) |
~QGameWindow () | |
Protected Slots | |
void | TimeOut (void) |
Definition at line 45 of file qgamewindow.h.
Enumerator | |
---|---|
WIRED | |
SOLID | |
TEXTURED |
Definition at line 49 of file qgamewindow.h.
|
explicit |
Definition at line 41 of file qgamewindow.cpp.
QGameWindow::~QGameWindow | ( | ) |
Definition at line 134 of file qgamewindow.cpp.
void QGameWindow::setDrawMode | ( | QGLBaseViewport::QGLViewportDrawMode | draw_mode | ) |
Definition at line 63 of file qgamewindow.cpp.
|
protectedslot |
Definition at line 85 of file qgamewindow.cpp.