RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
QGameWindow Class Reference

#include <qgamewindow.h>

Inheritance diagram for QGameWindow:

Public Types

enum  RenderMode { WIRED, SOLID, TEXTURED }
 

Public Member Functions

 QGameWindow (QWidget *parent=0, CLScene *collada_scene=NULL, CGameScene *game_scene=NULL, QGLWidget *shared_widget=NULL)
 
void setDrawMode (QGLBaseViewport::QGLViewportDrawMode draw_mode)
 
 ~QGameWindow ()
 

Protected Slots

void TimeOut (void)
 

Detailed Description

Definition at line 45 of file qgamewindow.h.

Member Enumeration Documentation

Enumerator
WIRED 
SOLID 
TEXTURED 

Definition at line 49 of file qgamewindow.h.

Constructor & Destructor Documentation

QGameWindow::QGameWindow ( QWidget *  parent = 0,
CLScene collada_scene = NULL,
CGameScene game_scene = NULL,
QGLWidget *  shared_widget = NULL 
)
explicit

Definition at line 41 of file qgamewindow.cpp.

QGameWindow::~QGameWindow ( )

Definition at line 134 of file qgamewindow.cpp.

Member Function Documentation

void QGameWindow::setDrawMode ( QGLBaseViewport::QGLViewportDrawMode  draw_mode)

Definition at line 63 of file qgamewindow.cpp.

void QGameWindow::TimeOut ( void  )
protectedslot

Definition at line 85 of file qgamewindow.cpp.


The documentation for this class was generated from the following files: