30 #ifndef RIOENGINE_EDITOR_QGAMEWINDOW_QGAMEWINDOW_H_
31 #define RIOENGINE_EDITOR_QGAMEWINDOW_QGAMEWINDOW_H_
33 #include <QMainWindow>
54 QGLWidget* shared_widget = NULL);
61 virtual void createGameViewport(
CLScene* collada_scene, QGLWidget* shared_widget);
62 virtual void updateGUIState();
63 virtual void closeEvent(QCloseEvent* event);
65 Ui::QGameWindow* m_ui;
73 void on_actionExit_triggered();
74 void on_actionWired_triggered();
75 void on_actionSolid_triggered();
76 void on_actionTextured_triggered();
77 void on_actionFull_Screen_triggered(
bool checked);
80 #endif // RIOENGINE_EDITOR_QGAMEWINDOW_QGAMEWINDOW_H_
QGameWindow(QWidget *parent=0, CLScene *collada_scene=NULL, CGameScene *game_scene=NULL, QGLWidget *shared_widget=NULL)
void setDrawMode(QGLBaseViewport::QGLViewportDrawMode draw_mode)