RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
qgamewindow.h
Go to the documentation of this file.
1 //--------------------------------------------------------------- @License begins
2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
4 // leopoldolomas [at] gmail
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6 // www.leopoldolomas.info
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29 
30 #ifndef RIOENGINE_EDITOR_QGAMEWINDOW_QGAMEWINDOW_H_
31 #define RIOENGINE_EDITOR_QGAMEWINDOW_QGAMEWINDOW_H_
32 
33 #include <QMainWindow>
35 
36 class QGLGameViewport;
37 class CLScene;
38 class CGameScene;
39 class QGLWidget;
40 
41 namespace Ui {
42 class QGameWindow;
43 }
44 
45 class QGameWindow : public QMainWindow {
46  Q_OBJECT
47 
48 public:
50 
51  explicit QGameWindow(QWidget *parent = 0,
52  CLScene* collada_scene = NULL,
53  CGameScene* game_scene = NULL,
54  QGLWidget* shared_widget = NULL);
55 
57 
58  ~QGameWindow();
59 
60 private:
61  virtual void createGameViewport(CLScene* collada_scene, QGLWidget* shared_widget);
62  virtual void updateGUIState();
63  virtual void closeEvent(QCloseEvent* event);
64 
65  Ui::QGameWindow* m_ui;
66  QGLGameViewport* m_gameViewport;
67  QTimer* m_timer;
68 
69 protected slots:
70  void TimeOut(void);
71 
72 private slots:
73  void on_actionExit_triggered();
74  void on_actionWired_triggered();
75  void on_actionSolid_triggered();
76  void on_actionTextured_triggered();
77  void on_actionFull_Screen_triggered(bool checked);
78 };
79 
80 #endif // RIOENGINE_EDITOR_QGAMEWINDOW_QGAMEWINDOW_H_
Definition: about.h:6
QGameWindow(QWidget *parent=0, CLScene *collada_scene=NULL, CGameScene *game_scene=NULL, QGLWidget *shared_widget=NULL)
Definition: qgamewindow.cpp:41
void TimeOut(void)
Definition: qgamewindow.cpp:85
void setDrawMode(QGLBaseViewport::QGLViewportDrawMode draw_mode)
Definition: qgamewindow.cpp:63