RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
QSerializer Class Reference

#include <qserializer.h>

Static Public Member Functions

static void serialize (CObject *obj, QString path)
 
static void deserialize (CObject *obj, QString path)
 

Detailed Description

Definition at line 35 of file qserializer.h.

Member Function Documentation

void QSerializer::deserialize ( CObject obj,
QString  path 
)
static

Definition at line 62 of file qserializer.cpp.

void QSerializer::serialize ( CObject obj,
QString  path 
)
static

Definition at line 42 of file qserializer.cpp.


The documentation for this class was generated from the following files: