RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <qserializer.h>
Static Public Member Functions | |
static void | serialize (CObject *obj, QString path) |
static void | deserialize (CObject *obj, QString path) |
Definition at line 35 of file qserializer.h.
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static |
Definition at line 62 of file qserializer.cpp.
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static |
Definition at line 42 of file qserializer.cpp.