RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
qserializer.cpp
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #include <QFile>
31 #include <QDataStream>
32 #include "buildconfig.h"
34 
35 //-----------------------------------------------------------------------------
36 
37 QSerializer::QSerializer() {
38 }
39 
40 //-----------------------------------------------------------------------------
41 
42 void QSerializer::serialize(CObject* obj, QString path) {
43 #ifdef RE_DEBUG
44  LOG("------------");
45  LOG("Serializing object of type: %s with name: %s into path: %s",
46  obj->metaObject()->className(),
47  qPrintable(obj->objectName()),
48  qPrintable(path));
49 #endif
50  QFile file(path);
51  file.open(QIODevice::WriteOnly);
52  QDataStream out(&file);
53  out << *obj;
54  file.close();
55 #ifdef RE_DEBUG
56  LOG("------------");
57 #endif
58 }
59 
60 //-----------------------------------------------------------------------------
61 
62 void QSerializer::deserialize(CObject* obj, QString path) {
63 #ifdef RE_DEBUG
64  LOG("------------");
65  LOG("Deserializing object of type: %s from path: %s",
66  obj->metaObject()->className(), path.toStdString().c_str());
67 #endif
68  QFile file(path);
69  file.open(QIODevice::ReadOnly);
70  QDataStream in(&file);
71  in >> *obj;
72  file.close();
73 #ifdef RE_DEBUG
74  LOG("------------");
75 #endif
76 }
#define LOG
Definition: macro.h:43
static void serialize(CObject *obj, QString path)
Definition: qserializer.cpp:42
static void deserialize(CObject *obj, QString path)
Definition: qserializer.cpp:62