RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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Public Member Functions | |
void | Stamp (const char *now, TiXmlEncoding encoding) |
const TiXmlCursor & | Cursor () const |
Friends | |
class | TiXmlDocument |
Definition at line 171 of file tinyxmlparser.cpp.
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inline |
Definition at line 177 of file tinyxmlparser.cpp.
void TiXmlParsingData::Stamp | ( | const char * | now, |
TiXmlEncoding | encoding | ||
) |
Definition at line 196 of file tinyxmlparser.cpp.
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friend |
Definition at line 173 of file tinyxmlparser.cpp.