RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
TiXmlParsingData Class Reference

Public Member Functions

void Stamp (const char *now, TiXmlEncoding encoding)
 
const TiXmlCursorCursor () const
 

Friends

class TiXmlDocument
 

Detailed Description

Definition at line 171 of file tinyxmlparser.cpp.

Member Function Documentation

const TiXmlCursor& TiXmlParsingData::Cursor ( ) const
inline

Definition at line 177 of file tinyxmlparser.cpp.

void TiXmlParsingData::Stamp ( const char *  now,
TiXmlEncoding  encoding 
)

Definition at line 196 of file tinyxmlparser.cpp.

Friends And Related Function Documentation

friend class TiXmlDocument
friend

Definition at line 173 of file tinyxmlparser.cpp.


The documentation for this class was generated from the following file: