RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
Time Class Reference

#include <time_.h>

Static Public Member Functions

static float getDeltaTime ()
 
static float getTime ()
 
static void resetTime ()
 
static void ___update ()
 

Detailed Description

Class used to keep track of elapsed time during the game

Definition at line 41 of file time_.h.

Member Function Documentation

static void Time::___update ( )
inlinestatic

(Internal method - do NOT call it!) Calculates new delta time value each frame

Definition at line 74 of file time_.h.

static float Time::getDeltaTime ( )
inlinestatic

Returns the elapsed time since last frame

Definition at line 46 of file time_.h.

static float Time::getTime ( )
inlinestatic

Returns the total elapsed time

Definition at line 55 of file time_.h.

static void Time::resetTime ( )
inlinestatic

Resets elapsed time

Definition at line 64 of file time_.h.


The documentation for this class was generated from the following files: