RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
time_.h
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_CENGINE_TIME_H_
31 #define RIOENGINE_CENGINE_TIME_H_
32 
33 #include <ctime>
34 #include "macro.h"
35 
36 //-----------------------------------------------------------------------------
37 
41 class Time {
42  public:
46  static float getDeltaTime() {
47  return m_deltaTime;
48  }
49 
50  //-----------------------------------------------------------------------------
51 
55  static float getTime() {
56  return m_time;
57  }
58 
59  //-----------------------------------------------------------------------------
60 
64  static void resetTime() {
65  m_time = 0.0f;
66  }
67 
68  //-----------------------------------------------------------------------------
69 
74  static void ___update() {
75  clock_t currentClock = clock();
76  m_deltaTime = (float)( (currentClock - m_lastClock) / 1000.0f );
77  m_lastClock = currentClock;
78 
79  if (m_deltaTime > m_maximumDeltaTime) {
80  m_deltaTime = m_maximumDeltaTime;
81  }
82  }
83 
84 private:
85  static clock_t m_lastClock;
86  static float m_deltaTime;
87  static float m_time;
88  static const float m_maximumDeltaTime;
89 };
90 
91 #endif RIOENGINE_CENGINE_TIME_H_
static void resetTime()
Definition: time_.h:64
static float getTime()
Definition: time_.h:55
static void ___update()
Definition: time_.h:74
static float getDeltaTime()
Definition: time_.h:46
Definition: time_.h:41