RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <tinyxmlhelper.hpp>
Public Types | |
enum | VectorType { Integer, Float } |
Static Public Member Functions | |
static void * | getVectorFromString (const char *p_as_str, VectorType type) |
Definition at line 37 of file tinyxmlhelper.hpp.
Enumerator | |
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Integer | |
Float |
Definition at line 40 of file tinyxmlhelper.hpp.
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inlinestatic |
Definition at line 42 of file tinyxmlhelper.hpp.