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My first attempt to create a 3D WYSIWYG Game Engine
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tinyxmlhelper.hpp
Go to the documentation of this file.
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//--------------------------------------------------------------- @License begins
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// RioEngine: The late night Coke -without whores- debugging sessions
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// 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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// leopoldolomas [at] gmail
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// www.rioengine.com
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// www.leopoldolomas.info
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// "You have a problem, you face it like a man."
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//
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// This is free and unencumbered software released into the public domain.
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//
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// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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// software, either in source code form or as a compiled binary, for any purpose,
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// commercial or non-commercial, and by any means.
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//
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// In jurisdictions that recognize copyright laws, the author or authors of this
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// software dedicate any and all copyright interest in the software to the public
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// domain. We make this dedication for the benefit of the public at large and to
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// the detriment of our heirs and successors. We intend this dedication to be
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// an overt act of relinquishment in perpetuity of all present and future
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// rights to this software under copyright law.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//--------------------------------------------------------------- @License ends
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#ifndef RIOENGINE_TINYXML_TINYXMLHELPER_H_
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#define RIOENGINE_TINYXML_TINYXMLHELPER_H_
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#include <vector>
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#include <string>
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#include "
macro.h
"
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class
TinyXMLHelper
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{
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public
:
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enum
VectorType
{
Integer
,
Float
};
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static
void
*
getVectorFromString
(
const
char
* p_as_str,
VectorType
type)
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{
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std::string p_as_str_tmp = p_as_str;
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void
* _vector = NULL;
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char
* _context = NULL;
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switch
(type) {
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case
Integer
: _vector =
new
std::vector<int>();
break
;
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case
Float
: _vector =
new
std::vector<float>();
break
;
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}
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char
* pch;
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pch = strtok_s((
char
*)p_as_str_tmp.c_str(),
" "
, &_context);
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while
(pch != NULL) {
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switch
(type)
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{
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case
Integer
:
static_cast<
std::vector<int>*
>
(_vector)->push_back(atoi(pch));
break
;
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case
Float
:
static_cast<
std::vector<float>*
>
(_vector)->push_back((
float
)atof(pch));
break
;
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}
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pch = strtok_s (NULL,
" "
, &_context);
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}
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SAFE_RELEASE
(pch);
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return
_vector;
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}
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};
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#endif // RIOENGINE_TINYXML_TINYXMLHELPER_H_
TinyXMLHelper::Float
Definition:
tinyxmlhelper.hpp:40
TinyXMLHelper
Definition:
tinyxmlhelper.hpp:37
SAFE_RELEASE
#define SAFE_RELEASE(x)
Definition:
cobject.h:36
TinyXMLHelper::getVectorFromString
static void * getVectorFromString(const char *p_as_str, VectorType type)
Definition:
tinyxmlhelper.hpp:42
macro.h
TinyXMLHelper::Integer
Definition:
tinyxmlhelper.hpp:40
TinyXMLHelper::VectorType
VectorType
Definition:
tinyxmlhelper.hpp:40
rioengine
tinyxml
tinyxmlhelper.hpp
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