RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <customundoableactions.h>
Public Member Functions | |
TranslateAction (CGameObject *game_obj, btVector3 translate_vec) | |
virtual const char * | getHint () const |
virtual void | performAction () |
virtual IUndoableAction * | getOppositeAction () |
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UndoableAction (CGameObject *target, btVector3 &value) | |
void | setTarget (CGameObject *target) |
CGameObject * | getTarget () const |
void | setValue (btVector3 &value) |
btVector3 | getValue () const |
virtual | ~UndoableAction () |
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CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Protected Attributes | |
btVector3 | m_oldValue |
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CGameObject * | m_target |
btVector3 | m_value |
Additional Inherited Members | |
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static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
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virtual void | copyValuesFromObject (const CObject &object) |
TranslateAction is created when the user modifies the position of any game object in the editor.
Definition at line 42 of file customundoableactions.h.
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inline |
Definition at line 44 of file customundoableactions.h.
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inlinevirtual |
Reimplemented from IUndoableAction.
Definition at line 49 of file customundoableactions.h.
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inlinevirtual |
Reimplemented from IUndoableAction.
Definition at line 57 of file customundoableactions.h.
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inlinevirtual |
Reimplemented from IUndoableAction.
Definition at line 53 of file customundoableactions.h.
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protected |
Definition at line 62 of file customundoableactions.h.