RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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A list of sound devices for a sound driver. Use irrklang::createSoundDeviceList() to create this list. More...
#include <ik_ISoundDeviceList.h>
Public Member Functions | |
virtual ik_s32 | getDeviceCount ()=0 |
Returns amount of enumerated devices in the list. More... | |
virtual const char * | getDeviceID (ik_s32 index)=0 |
Returns the ID of the device. Use this string to identify this device in createIrrKlangDevice(). More... | |
virtual const char * | getDeviceDescription (ik_s32 index)=0 |
Returns description of the device. More... | |
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IRefCounted () | |
Constructor. More... | |
virtual | ~IRefCounted () |
Destructor. More... | |
void | grab () |
bool | drop () |
A list of sound devices for a sound driver. Use irrklang::createSoundDeviceList() to create this list.
The function createIrrKlangDevice() has a parameter 'deviceID' which takes the value returned by ISoundDeviceList::getDeviceID() and uses that device then. The list of devices in ISoundDeviceList usually also includes the default device which is the first entry and has an empty deviceID string ("") and the description "default device". There is some example code on how to use the ISoundDeviceList in Enumerating sound devices.
Definition at line 19 of file ik_ISoundDeviceList.h.
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pure virtual |
Returns amount of enumerated devices in the list.
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pure virtual |
Returns description of the device.
index | Index of the device, a value between 0 and ISoundDeviceList::getDeviceCount()-1. |
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pure virtual |
Returns the ID of the device. Use this string to identify this device in createIrrKlangDevice().
index | Index of the device, a value between 0 and ISoundDeviceList::getDeviceCount()-1. |