RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
clmaterial.cpp
Go to the documentation of this file.
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29 
30 #include "clengine/clmaterial.h"
31 
32 //-----------------------------------------------------------------------------
33 
35  m_id = "";
36  m_name = "";
37  m_instanceEffectUrl = "";
38 }
39 
40 //-----------------------------------------------------------------------------
41 
42 CLMaterial::CLMaterial(const std::string& id, const std::string& name, const std::string& instance_effect_url) {
43  m_id = id;
44  m_name = name;
45  m_instanceEffectUrl = instance_effect_url;
46 }
47 
48 //-----------------------------------------------------------------------------
49 
50 const std::string& CLMaterial::id() const {
51  return m_id;
52 }
53 
54 //-----------------------------------------------------------------------------
55 
56 const std::string& CLMaterial::name() const {
57  return m_name;
58 }
59 
60 //-----------------------------------------------------------------------------
61 
62 const std::string& CLMaterial::instanceEffectURL() const {
63  return m_instanceEffectUrl;
64 }
65 
66 //-----------------------------------------------------------------------------
67 
69 }
CLMaterial(void)
Definition: clmaterial.cpp:34
const std::string & id() const
Definition: clmaterial.cpp:50
~CLMaterial(void)
Definition: clmaterial.cpp:68
const std::string & instanceEffectURL() const
Definition: clmaterial.cpp:62
const std::string & name() const
Definition: clmaterial.cpp:56