RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
macro.h
Go to the documentation of this file.
1 //--------------------------------------------------------------- @License begins
2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2014 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO/MEKSYK
4 // leopoldolomas [at] gmail
5 // www.rioengine.com
6 // www.leopoldolomas.info
7 // "You have a problem, you face it like a man."
8 //
9 // This is free and unencumbered software released into the public domain.
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29 
30 #ifndef _Macro_H_
31 #define _Macro_H_
32 
33 #define NOMINMAX // TODO Hack needed to include Windows.h
34 #include <windows.h>
35 
36 #include <QDebug>
37 #include "typedefs.h"
38 #include "buildconfig.h"
39 
40 #ifdef RE_DEBUG
41 #define LOG qDebug
42 #elif
43 #define LOG dummyLog // TODO define
44 #endif
45 
46 //#undef printf
47 //#define printf LOG
48 
49 #define REMOVEFCHAR(s) s.erase(0, 1)
50 
51 #define PI 3.14159265f
52 #define DEGTORAD(x) x * (PI / 180.0f)
53 #define RADTODEG(x) x * (180.0f / PI)
54 
55 #define IS_POINTER(T) _is_pointer<T>::value
56 
57 #define RE_ASSERT Q_ASSERT
58 #define RE_ASSERT_X Q_ASSERT_X
59 
60 #define VLD_ENABLED 0 // set to 1 to enable memory leak detection
61 
62 #endif _Macro_H_