RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
ik_ISoundStopEventReceiver.h File Reference

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Classes

class  irrklang::ISoundStopEventReceiver
 Interface to be implemented by the user, which recieves sound stop events. More...
 

Namespaces

 irrklang
 Everything in the irrKlang Sound Engine can be found in this namespace.
 

Enumerations

enum  irrklang::E_STOP_EVENT_CAUSE { irrklang::ESEC_SOUND_FINISHED_PLAYING = 0, irrklang::ESEC_SOUND_STOPPED_BY_USER, irrklang::ESEC_SOUND_STOPPED_BY_SOURCE_REMOVAL, irrklang::ESEC_FORCE_32_BIT = 0x7fffffff }
 An enumeration listing all reasons for a fired sound stop event. More...