RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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Go to the source code of this file.
Classes | |
class | irrklang::ISoundStopEventReceiver |
Interface to be implemented by the user, which recieves sound stop events. More... | |
Namespaces | |
irrklang | |
Everything in the irrKlang Sound Engine can be found in this namespace. | |
Enumerations | |
enum | irrklang::E_STOP_EVENT_CAUSE { irrklang::ESEC_SOUND_FINISHED_PLAYING = 0, irrklang::ESEC_SOUND_STOPPED_BY_USER, irrklang::ESEC_SOUND_STOPPED_BY_SOURCE_REMOVAL, irrklang::ESEC_FORCE_32_BIT = 0x7fffffff } |
An enumeration listing all reasons for a fired sound stop event. More... | |