RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
|
Files | |
file | ik_ESoundEngineOptions.h [code] |
file | ik_ESoundOutputDrivers.h [code] |
file | ik_EStreamModes.h [code] |
file | ik_IAudioRecorder.h [code] |
file | ik_IAudioStream.h [code] |
file | ik_IAudioStreamLoader.h [code] |
file | ik_IFileFactory.h [code] |
file | ik_IFileReader.h [code] |
file | ik_IRefCounted.h [code] |
file | ik_irrKlangTypes.h [code] |
file | ik_ISound.h [code] |
file | ik_ISoundDeviceList.h [code] |
file | ik_ISoundEffectControl.h [code] |
file | ik_ISoundEngine.h [code] |
file | ik_ISoundMixedOutputReceiver.h [code] |
file | ik_ISoundSource.h [code] |
file | ik_ISoundStopEventReceiver.h [code] |
file | ik_IVirtualRefCounted.h [code] |
file | ik_SAudioStreamFormat.h [code] |
file | ik_vec3d.h [code] |
file | irrKlang.h [code] |
Main header file of the irrKlang sound library, the only file needed to include. | |