RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
irrklang Directory Reference

Files

file  ik_ESoundEngineOptions.h [code]
 
file  ik_ESoundOutputDrivers.h [code]
 
file  ik_EStreamModes.h [code]
 
file  ik_IAudioRecorder.h [code]
 
file  ik_IAudioStream.h [code]
 
file  ik_IAudioStreamLoader.h [code]
 
file  ik_IFileFactory.h [code]
 
file  ik_IFileReader.h [code]
 
file  ik_IRefCounted.h [code]
 
file  ik_irrKlangTypes.h [code]
 
file  ik_ISound.h [code]
 
file  ik_ISoundDeviceList.h [code]
 
file  ik_ISoundEffectControl.h [code]
 
file  ik_ISoundEngine.h [code]
 
file  ik_ISoundMixedOutputReceiver.h [code]
 
file  ik_ISoundSource.h [code]
 
file  ik_ISoundStopEventReceiver.h [code]
 
file  ik_IVirtualRefCounted.h [code]
 
file  ik_SAudioStreamFormat.h [code]
 
file  ik_vec3d.h [code]
 
file  irrKlang.h [code]
 Main header file of the irrKlang sound library, the only file needed to include.