| RioEngine
    0.1
    My first attempt to create a 3D WYSIWYG Game Engine | 
#include "ik_irrKlangTypes.h"Go to the source code of this file.
| Classes | |
| class | irrklang::IVirtualRefCounted | 
| Reference counting base class for objects in the Irrlicht Engine similar to IRefCounted.  More... | |
| Namespaces | |
| irrklang | |
| Everything in the irrKlang Sound Engine can be found in this namespace. | |