RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <wchar.h>
Go to the source code of this file.
Namespaces | |
irrklang | |
Everything in the irrKlang Sound Engine can be found in this namespace. | |
Typedefs | |
typedef unsigned char | irrklang::ik_u8 |
8 bit unsigned variable. More... | |
typedef signed char | irrklang::ik_s8 |
8 bit signed variable. More... | |
typedef char | irrklang::ik_c8 |
8 bit character variable. More... | |
typedef unsigned short | irrklang::ik_u16 |
16 bit unsigned variable. More... | |
typedef signed short | irrklang::ik_s16 |
16 bit signed variable. More... | |
typedef unsigned int | irrklang::ik_u32 |
32 bit unsigned variable. More... | |
typedef signed int | irrklang::ik_s32 |
32 bit signed variable. More... | |
typedef float | irrklang::ik_f32 |
32 bit floating point variable. More... | |
typedef double | irrklang::ik_f64 |
64 bit floating point variable. More... | |
Functions | |
bool | irrklang::equalsfloat (const ik_f32 a, const ik_f32 b, const ik_f32 tolerance=IK_ROUNDING_ERROR_32) |
Variables | |
const ik_f32 | irrklang::IK_ROUNDING_ERROR_32 = 0.000001f |
const ik_f64 | irrklang::IK_PI64 = 3.1415926535897932384626433832795028841971693993751 |
const ik_f32 | irrklang::IK_PI32 = 3.14159265359f |
const ik_f32 | irrklang::IK_RADTODEG = 180.0f / IK_PI32 |
const ik_f32 | irrklang::IK_DEGTORAD = IK_PI32 / 180.0f |
const ik_f64 | irrklang::IK_RADTODEG64 = 180.0 / IK_PI64 |
const ik_f64 | irrklang::IK_DEGTORAD64 = IK_PI64 / 180.0 |