RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
ik_vec3d.h File Reference
#include <math.h>
#include "ik_irrKlangTypes.h"

Go to the source code of this file.

Classes

class  irrklang::vec3d< T >
 a 3d vector template class for representing vectors and points in 3d More...
 

Namespaces

 irrklang
 Everything in the irrKlang Sound Engine can be found in this namespace.
 

Typedefs

typedef vec3d< ik_f32 > irrklang::vec3df
 Typedef for a ik_f32 3d vector, a vector using floats for X, Y and Z. More...
 
typedef vec3d< ik_s32 > irrklang::vec3di
 Typedef for an integer 3d vector, a vector using ints for X, Y and Z. More...
 

Functions

template<class S , class T >
vec3d< T > irrklang::operator* (const S scalar, const vec3d< T > &vector)