RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
joystick.cpp
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #include "inputmanager/joystick.h"
31 
32 //-----------------------------------------------------------------------------
33 
35  m_x = m_y = 0;
36  setThreshold(0.15f);
37 }
38 
39 //-----------------------------------------------------------------------------
40 
41 void Joystick::setThreshold(float threshold) {
42  m_threshold = threshold;
43 }
44 
45 //-----------------------------------------------------------------------------
46 
48  return m_threshold;
49 }
50 
51 //-----------------------------------------------------------------------------
52 
53 void Joystick::setX(float x) {
54  if ( (x > 0.0f && x < getThreshold()) || (x < 0.0f && x > getThreshold() * -1.0f) ) {
55  x = 0.0f;
56  }
57  m_x = x;
58 }
59 
60 //-----------------------------------------------------------------------------
61 
62 float Joystick::getX() {
63  return m_x;
64 }
65 
66 //-----------------------------------------------------------------------------
67 
68 void Joystick::setY(float y) {
69  if ( (y > 0.0f && y < getThreshold()) || (y < 0.0f && y > getThreshold() * -1.0f) ) {
70  y = 0.0f;
71  }
72 
73  m_y = y;
74 }
75 
76 //-----------------------------------------------------------------------------
77 
78 float Joystick::getY() {
79  return m_y;
80 }
81 
82 //-----------------------------------------------------------------------------
83 
85 }
void setThreshold(float threshold)
Definition: joystick.cpp:41
float getThreshold()
Definition: joystick.cpp:47
void setY(float y)
Definition: joystick.cpp:68
float getX()
Definition: joystick.cpp:62
Joystick()
Definition: joystick.cpp:34
~Joystick()
Definition: joystick.cpp:84
float getY()
Definition: joystick.cpp:78
void setX(float x)
Definition: joystick.cpp:53