RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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joystick.cpp
Go to the documentation of this file.
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//--------------------------------------------------------------- @License begins
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// RioEngine: The late night Coke -without whores- debugging sessions
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// 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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// leopoldolomas [at] gmail
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// www.rioengine.com
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// www.leopoldolomas.info
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// "You have a problem, you face it like a man."
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//
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// This is free and unencumbered software released into the public domain.
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//
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// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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// software, either in source code form or as a compiled binary, for any purpose,
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// commercial or non-commercial, and by any means.
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//
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// In jurisdictions that recognize copyright laws, the author or authors of this
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// software dedicate any and all copyright interest in the software to the public
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// domain. We make this dedication for the benefit of the public at large and to
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// the detriment of our heirs and successors. We intend this dedication to be
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// an overt act of relinquishment in perpetuity of all present and future
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// rights to this software under copyright law.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//--------------------------------------------------------------- @License ends
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#include "
inputmanager/joystick.h
"
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//-----------------------------------------------------------------------------
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Joystick::Joystick
() {
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m_x = m_y = 0;
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setThreshold
(0.15f);
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}
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//-----------------------------------------------------------------------------
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void
Joystick::setThreshold
(
float
threshold) {
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m_threshold = threshold;
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}
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//-----------------------------------------------------------------------------
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float
Joystick::getThreshold
() {
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return
m_threshold;
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}
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//-----------------------------------------------------------------------------
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void
Joystick::setX
(
float
x) {
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if
( (x > 0.0f && x <
getThreshold
()) || (x < 0.0f && x >
getThreshold
() * -1.0f) ) {
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x = 0.0f;
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}
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m_x = x;
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}
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//-----------------------------------------------------------------------------
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float
Joystick::getX
() {
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return
m_x;
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}
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//-----------------------------------------------------------------------------
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void
Joystick::setY
(
float
y) {
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if
( (y > 0.0f && y <
getThreshold
()) || (y < 0.0f && y >
getThreshold
() * -1.0f) ) {
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y = 0.0f;
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}
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m_y = y;
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}
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//-----------------------------------------------------------------------------
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float
Joystick::getY
() {
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return
m_y;
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}
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//-----------------------------------------------------------------------------
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Joystick::~Joystick
() {
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}
Joystick::setThreshold
void setThreshold(float threshold)
Definition:
joystick.cpp:41
joystick.h
Joystick::getThreshold
float getThreshold()
Definition:
joystick.cpp:47
Joystick::setY
void setY(float y)
Definition:
joystick.cpp:68
Joystick::getX
float getX()
Definition:
joystick.cpp:62
Joystick::Joystick
Joystick()
Definition:
joystick.cpp:34
Joystick::~Joystick
~Joystick()
Definition:
joystick.cpp:84
Joystick::getY
float getY()
Definition:
joystick.cpp:78
Joystick::setX
void setX(float x)
Definition:
joystick.cpp:53
rioengine
inputmanager
joystick.cpp
Generated on Mon Jan 12 2015 22:23:59 for RioEngine by
1.8.9.1