RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <joystick.h>
Public Member Functions | |
Joystick () | |
void | setX (float x) |
float | getX () |
void | setY (float y) |
float | getY () |
void | setThreshold (float threshold) |
float | getThreshold () |
~Joystick () | |
Represents a Joystick's current position
Definition at line 36 of file joystick.h.
Joystick::Joystick | ( | ) |
Definition at line 34 of file joystick.cpp.
Joystick::~Joystick | ( | ) |
Definition at line 84 of file joystick.cpp.
float Joystick::getThreshold | ( | ) |
Definition at line 47 of file joystick.cpp.
float Joystick::getX | ( | ) |
Definition at line 62 of file joystick.cpp.
float Joystick::getY | ( | ) |
Definition at line 78 of file joystick.cpp.
void Joystick::setThreshold | ( | float | threshold | ) |
Definition at line 41 of file joystick.cpp.
void Joystick::setX | ( | float | x | ) |
Definition at line 53 of file joystick.cpp.
void Joystick::setY | ( | float | y | ) |
Definition at line 68 of file joystick.cpp.