RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
Joystick Class Reference

#include <joystick.h>

Public Member Functions

 Joystick ()
 
void setX (float x)
 
float getX ()
 
void setY (float y)
 
float getY ()
 
void setThreshold (float threshold)
 
float getThreshold ()
 
 ~Joystick ()
 

Detailed Description

Represents a Joystick's current position

Definition at line 36 of file joystick.h.

Constructor & Destructor Documentation

Joystick::Joystick ( )

Definition at line 34 of file joystick.cpp.

Joystick::~Joystick ( )

Definition at line 84 of file joystick.cpp.

Member Function Documentation

float Joystick::getThreshold ( )

Definition at line 47 of file joystick.cpp.

float Joystick::getX ( )

Definition at line 62 of file joystick.cpp.

float Joystick::getY ( )

Definition at line 78 of file joystick.cpp.

void Joystick::setThreshold ( float  threshold)

Definition at line 41 of file joystick.cpp.

void Joystick::setX ( float  x)

Definition at line 53 of file joystick.cpp.

void Joystick::setY ( float  y)

Definition at line 68 of file joystick.cpp.


The documentation for this class was generated from the following files: