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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <map>#include <vector>Go to the source code of this file.
Classes | |
| struct | _is_pointer< T > |
| struct | _is_pointer< T * > |
| struct | TextureCoord |
| struct | CLImageDetails |
Typedefs | |
| typedef std::map< std::string, CLImageDetails * > | ImagesMapType |
| typedef std::pair< std::string, CLImageDetails * > | ImagePairType |
| typedef std::map< std::string, CLGeometry * > | GeometriesMapType |
| typedef std::pair< std::string, CLGeometry * > | GeometryPairType |
| typedef std::map< std::string, CLEffect * > | EffectsMapType |
| typedef std::pair< std::string, CLEffect * > | EffectPairType |
| typedef std::map< std::string, CLMaterial * > | MaterialsMapType |
| typedef std::pair< std::string, CLMaterial * > | MaterialPairType |
| typedef std::map< std::string, CLNode * > | NodesMapType |
| typedef std::pair< std::string, CLNode * > | NodePairType |
| typedef std::pair<std::string, CLEffect*> EffectPairType |
Definition at line 72 of file typedefs.h.
| typedef std::map<std::string, CLEffect*> EffectsMapType |
Definition at line 71 of file typedefs.h.
| typedef std::map<std::string, CLGeometry*> GeometriesMapType |
Definition at line 68 of file typedefs.h.
| typedef std::pair<std::string, CLGeometry*> GeometryPairType |
Definition at line 69 of file typedefs.h.
| typedef std::pair<std::string, CLImageDetails*> ImagePairType |
Definition at line 66 of file typedefs.h.
| typedef std::map<std::string, CLImageDetails*> ImagesMapType |
Definition at line 62 of file typedefs.h.
| typedef std::pair<std::string, CLMaterial*> MaterialPairType |
Definition at line 75 of file typedefs.h.
| typedef std::map<std::string, CLMaterial*> MaterialsMapType |
Definition at line 74 of file typedefs.h.
| typedef std::pair<std::string, CLNode*> NodePairType |
Definition at line 78 of file typedefs.h.
| typedef std::map<std::string, CLNode*> NodesMapType |
Definition at line 77 of file typedefs.h.