RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
typedefs.h File Reference
#include <map>
#include <vector>

Go to the source code of this file.

Classes

struct  _is_pointer< T >
 
struct  _is_pointer< T * >
 
struct  TextureCoord
 
struct  CLImageDetails
 

Typedefs

typedef std::map< std::string, CLImageDetails * > ImagesMapType
 
typedef std::pair< std::string, CLImageDetails * > ImagePairType
 
typedef std::map< std::string, CLGeometry * > GeometriesMapType
 
typedef std::pair< std::string, CLGeometry * > GeometryPairType
 
typedef std::map< std::string, CLEffect * > EffectsMapType
 
typedef std::pair< std::string, CLEffect * > EffectPairType
 
typedef std::map< std::string, CLMaterial * > MaterialsMapType
 
typedef std::pair< std::string, CLMaterial * > MaterialPairType
 
typedef std::map< std::string, CLNode * > NodesMapType
 
typedef std::pair< std::string, CLNode * > NodePairType
 

Typedef Documentation

typedef std::pair<std::string, CLEffect*> EffectPairType

Definition at line 72 of file typedefs.h.

typedef std::map<std::string, CLEffect*> EffectsMapType

Definition at line 71 of file typedefs.h.

typedef std::map<std::string, CLGeometry*> GeometriesMapType

Definition at line 68 of file typedefs.h.

typedef std::pair<std::string, CLGeometry*> GeometryPairType

Definition at line 69 of file typedefs.h.

typedef std::pair<std::string, CLImageDetails*> ImagePairType

Definition at line 66 of file typedefs.h.

typedef std::map<std::string, CLImageDetails*> ImagesMapType

Definition at line 62 of file typedefs.h.

typedef std::pair<std::string, CLMaterial*> MaterialPairType

Definition at line 75 of file typedefs.h.

typedef std::map<std::string, CLMaterial*> MaterialsMapType

Definition at line 74 of file typedefs.h.

typedef std::pair<std::string, CLNode*> NodePairType

Definition at line 78 of file typedefs.h.

typedef std::map<std::string, CLNode*> NodesMapType

Definition at line 77 of file typedefs.h.