RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
macro.h File Reference
#include <windows.h>
#include <QDebug>
#include "typedefs.h"
#include "buildconfig.h"

Go to the source code of this file.

Macros

#define NOMINMAX
 
#define LOG   qDebug
 
#define LOG   dummyLog
 
#define REMOVEFCHAR(s)   s.erase(0, 1)
 
#define PI   3.14159265f
 
#define DEGTORAD(x)   x * (PI / 180.0f)
 
#define RADTODEG(x)   x * (180.0f / PI)
 
#define IS_POINTER(T)   _is_pointer<T>::value
 
#define RE_ASSERT   Q_ASSERT
 
#define RE_ASSERT_X   Q_ASSERT_X
 
#define VLD_ENABLED   0
 

Macro Definition Documentation

#define DEGTORAD (   x)    x * (PI / 180.0f)

Definition at line 52 of file macro.h.

#define IS_POINTER (   T)    _is_pointer<T>::value

Definition at line 55 of file macro.h.

#define LOG   qDebug

Definition at line 43 of file macro.h.

#define LOG   dummyLog

Definition at line 43 of file macro.h.

#define NOMINMAX

Definition at line 33 of file macro.h.

#define PI   3.14159265f

Definition at line 51 of file macro.h.

#define RADTODEG (   x)    x * (180.0f / PI)

Definition at line 53 of file macro.h.

#define RE_ASSERT   Q_ASSERT

Definition at line 57 of file macro.h.

#define RE_ASSERT_X   Q_ASSERT_X

Definition at line 58 of file macro.h.

#define REMOVEFCHAR (   s)    s.erase(0, 1)

Definition at line 49 of file macro.h.

#define VLD_ENABLED   0

Definition at line 60 of file macro.h.