RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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Go to the source code of this file.
Macros | |
#define | NOMINMAX |
#define | LOG qDebug |
#define | LOG dummyLog |
#define | REMOVEFCHAR(s) s.erase(0, 1) |
#define | PI 3.14159265f |
#define | DEGTORAD(x) x * (PI / 180.0f) |
#define | RADTODEG(x) x * (180.0f / PI) |
#define | IS_POINTER(T) _is_pointer<T>::value |
#define | RE_ASSERT Q_ASSERT |
#define | RE_ASSERT_X Q_ASSERT_X |
#define | VLD_ENABLED 0 |
#define IS_POINTER | ( | T | ) | _is_pointer<T>::value |