RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
_hashElement Struct Reference

#include <cactionmanager.h>

Public Attributes

std::vector< CAction * > actions
 
unsigned int actionIndex
 
bool currentActionSalvaged
 
bool paused
 
UT_hash_handle hh
 
CGameObjecttarget
 
CActioncurrentAction
 

Detailed Description

Definition at line 39 of file cactionmanager.h.

Member Data Documentation

unsigned int _hashElement::actionIndex

Definition at line 41 of file cactionmanager.h.

std::vector<CAction*> _hashElement::actions

Definition at line 40 of file cactionmanager.h.

CAction* _hashElement::currentAction

Definition at line 46 of file cactionmanager.h.

bool _hashElement::currentActionSalvaged

Definition at line 42 of file cactionmanager.h.

UT_hash_handle _hashElement::hh

Definition at line 44 of file cactionmanager.h.

bool _hashElement::paused

Definition at line 43 of file cactionmanager.h.

CGameObject* _hashElement::target

Definition at line 45 of file cactionmanager.h.


The documentation for this struct was generated from the following file: