RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <cactionmanager.h>
Public Attributes | |
std::vector< CAction * > | actions |
unsigned int | actionIndex |
bool | currentActionSalvaged |
bool | paused |
UT_hash_handle | hh |
CGameObject * | target |
CAction * | currentAction |
Definition at line 39 of file cactionmanager.h.
unsigned int _hashElement::actionIndex |
Definition at line 41 of file cactionmanager.h.
std::vector<CAction*> _hashElement::actions |
Definition at line 40 of file cactionmanager.h.
CAction* _hashElement::currentAction |
Definition at line 46 of file cactionmanager.h.
bool _hashElement::currentActionSalvaged |
Definition at line 42 of file cactionmanager.h.
UT_hash_handle _hashElement::hh |
Definition at line 44 of file cactionmanager.h.
bool _hashElement::paused |
Definition at line 43 of file cactionmanager.h.
CGameObject* _hashElement::target |
Definition at line 45 of file cactionmanager.h.