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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <cactionmanager.h>
Public Attributes | |
| std::vector< CAction * > | actions |
| unsigned int | actionIndex |
| bool | currentActionSalvaged |
| bool | paused |
| UT_hash_handle | hh |
| CGameObject * | target |
| CAction * | currentAction |
Definition at line 39 of file cactionmanager.h.
| unsigned int _hashElement::actionIndex |
Definition at line 41 of file cactionmanager.h.
| std::vector<CAction*> _hashElement::actions |
Definition at line 40 of file cactionmanager.h.
| CAction* _hashElement::currentAction |
Definition at line 46 of file cactionmanager.h.
| bool _hashElement::currentActionSalvaged |
Definition at line 42 of file cactionmanager.h.
| UT_hash_handle _hashElement::hh |
Definition at line 44 of file cactionmanager.h.
| bool _hashElement::paused |
Definition at line 43 of file cactionmanager.h.
| CGameObject* _hashElement::target |
Definition at line 45 of file cactionmanager.h.