30 #ifndef RIOENGINE_CENGINE_CACTIONMANAGER_H_
31 #define RIOENGINE_CENGINE_CACTIONMANAGER_H_
124 void removeActionAtIndex(
unsigned int index,
tHashElement* element);
129 bool m_currentTargetSalvaged;
132 #endif RIOENGINE_CENGINE_CACTIONMANAGER_H_
void removeAction(CAction *action)
void removeActionByTag(unsigned int tag, CGameObject *target)
bool currentActionSalvaged
void resumeTarget(CGameObject *target)
unsigned int numberOfRunningActionsInTarget(CGameObject *target)
std::vector< CAction * > actions
CAction * getActionByTag(unsigned int tag, CGameObject *game_object)
void addAction(CAction *action, CGameObject *target, bool paused)
void removeAllActionsFromTarget(CGameObject *target)
struct _hashElement tHashElement
void pauseTarget(CGameObject *target)