RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
_is_pointer< T * > Struct Template Reference

#include <typedefs.h>

Static Public Attributes

static const bool value = true
 

Detailed Description

template<typename T>
struct _is_pointer< T * >

Definition at line 41 of file typedefs.h.

Member Data Documentation

template<typename T >
const bool _is_pointer< T * >::value = true
static

Definition at line 41 of file typedefs.h.


The documentation for this struct was generated from the following file: