30 #ifndef RIOENGINE_TYPEDEFS_H_
31 #define RIOENGINE_TYPEDEFS_H_
57 struct CGameObjectProperty;
81 #endif // RIOENGINE_TYPEDEFS_H_
std::pair< std::string, CLGeometry * > GeometryPairType
std::pair< std::string, CLNode * > NodePairType
std::map< std::string, CLEffect * > EffectsMapType
std::map< std::string, CLImageDetails * > ImagesMapType
std::map< std::string, CLGeometry * > GeometriesMapType
std::pair< std::string, CLMaterial * > MaterialPairType
std::pair< std::string, CLImageDetails * > ImagePairType
std::map< std::string, CLMaterial * > MaterialsMapType
std::pair< std::string, CLEffect * > EffectPairType
std::map< std::string, CLNode * > NodesMapType