RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLImageDetails Struct Reference

#include <typedefs.h>

Public Attributes

std::string name
 
std::string filename
 
unsigned int texture
 

Detailed Description

Definition at line 49 of file typedefs.h.

Member Data Documentation

std::string CLImageDetails::filename

Definition at line 52 of file typedefs.h.

std::string CLImageDetails::name

Definition at line 51 of file typedefs.h.

unsigned int CLImageDetails::texture

Definition at line 54 of file typedefs.h.


The documentation for this struct was generated from the following file: