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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <typedefs.h>
Public Attributes | |
| std::string | name |
| std::string | filename |
| unsigned int | texture |
Definition at line 49 of file typedefs.h.
| std::string CLImageDetails::filename |
Definition at line 52 of file typedefs.h.
| std::string CLImageDetails::name |
Definition at line 51 of file typedefs.h.
| unsigned int CLImageDetails::texture |
Definition at line 54 of file typedefs.h.