RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
TextureCoord Struct Reference

#include <typedefs.h>

Public Attributes

float s
 
float t
 

Detailed Description

Definition at line 43 of file typedefs.h.

Member Data Documentation

float TextureCoord::s

Definition at line 45 of file typedefs.h.

float TextureCoord::t

Definition at line 46 of file typedefs.h.


The documentation for this struct was generated from the following file: