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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <typedefs.h>
Public Attributes | |
| float | s |
| float | t |
Definition at line 43 of file typedefs.h.
| float TextureCoord::s |
Definition at line 45 of file typedefs.h.
| float TextureCoord::t |
Definition at line 46 of file typedefs.h.