RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
UT_hash_table Struct Reference

#include <uthash.h>

Public Attributes

UT_hash_bucketbuckets
 
unsigned num_buckets
 
unsigned log2_num_buckets
 
unsigned num_items
 
struct UT_hash_handletail
 
ptrdiff_t hho
 
unsigned ideal_chain_maxlen
 
unsigned nonideal_items
 
unsigned ineff_expands
 
unsigned noexpand
 
uint32_t signature
 

Detailed Description

Definition at line 928 of file uthash.h.

Member Data Documentation

UT_hash_bucket* UT_hash_table::buckets

Definition at line 929 of file uthash.h.

ptrdiff_t UT_hash_table::hho

Definition at line 933 of file uthash.h.

unsigned UT_hash_table::ideal_chain_maxlen

Definition at line 937 of file uthash.h.

unsigned UT_hash_table::ineff_expands

Definition at line 950 of file uthash.h.

unsigned UT_hash_table::log2_num_buckets

Definition at line 930 of file uthash.h.

unsigned UT_hash_table::noexpand

Definition at line 950 of file uthash.h.

unsigned UT_hash_table::nonideal_items

Definition at line 942 of file uthash.h.

unsigned UT_hash_table::num_buckets

Definition at line 930 of file uthash.h.

unsigned UT_hash_table::num_items

Definition at line 931 of file uthash.h.

uint32_t UT_hash_table::signature

Definition at line 952 of file uthash.h.

struct UT_hash_handle* UT_hash_table::tail

Definition at line 932 of file uthash.h.


The documentation for this struct was generated from the following file: