RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
bDebugDraw::LineInfo Struct Reference

#include <bdebugdraw.h>

Public Attributes

btVector3 from
 
btVector3 to
 

Detailed Description

Definition at line 38 of file bdebugdraw.h.

Member Data Documentation

btVector3 bDebugDraw::LineInfo::from

Definition at line 39 of file bdebugdraw.h.

btVector3 bDebugDraw::LineInfo::to

Definition at line 39 of file bdebugdraw.h.


The documentation for this struct was generated from the following file: