RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
tinyxmlparser.cpp File Reference
#include <ctype.h>
#include <stddef.h>
#include "tinyxml.h"

Go to the source code of this file.

Classes

class  TiXmlParsingData
 

Variables

const unsigned char TIXML_UTF_LEAD_0 = 0xefU
 
const unsigned char TIXML_UTF_LEAD_1 = 0xbbU
 
const unsigned char TIXML_UTF_LEAD_2 = 0xbfU
 

Variable Documentation

const unsigned char TIXML_UTF_LEAD_0 = 0xefU

Definition at line 62 of file tinyxmlparser.cpp.

const unsigned char TIXML_UTF_LEAD_1 = 0xbbU

Definition at line 63 of file tinyxmlparser.cpp.

const unsigned char TIXML_UTF_LEAD_2 = 0xbfU

Definition at line 64 of file tinyxmlparser.cpp.