RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include "vld_def.h"
Go to the source code of this file.
Macros | |
#define | VLDEnable() |
#define | VLDDisable() |
#define | VLDRestore() |
#define | VLDReportLeaks() 0 |
#define | VLDGetLeaksCount() 0 |
#define | VLDMarkAllLeaksAsReported() |
#define | VLDRefreshModules() |
#define | VLDEnableModule(a) |
#define | VLDDisableModule(b) |
#define | VLDGetOptions() 0 |
#define | VLDGetReportFilename(a) |
#define | VLDSetOptions(a, b, c) |
#define | VLDSetReportHook(a, b) |
#define | VLDSetModulesList(a) |
#define | VLDGetModulesList(a, b) FALSE |
#define | VLDSetReportOptions(a, b) |