RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
vld.h File Reference
#include "vld_def.h"

Go to the source code of this file.

Macros

#define VLDEnable()
 
#define VLDDisable()
 
#define VLDRestore()
 
#define VLDReportLeaks()   0
 
#define VLDGetLeaksCount()   0
 
#define VLDMarkAllLeaksAsReported()
 
#define VLDRefreshModules()
 
#define VLDEnableModule(a)
 
#define VLDDisableModule(b)
 
#define VLDGetOptions()   0
 
#define VLDGetReportFilename(a)
 
#define VLDSetOptions(a, b, c)
 
#define VLDSetReportHook(a, b)
 
#define VLDSetModulesList(a)
 
#define VLDGetModulesList(a, b)   FALSE
 
#define VLDSetReportOptions(a, b)
 

Macro Definition Documentation

#define VLDDisable ( )

Definition at line 291 of file vld.h.

#define VLDDisableModule (   b)

Definition at line 298 of file vld.h.

#define VLDEnable ( )

Definition at line 290 of file vld.h.

#define VLDEnableModule (   a)

Definition at line 297 of file vld.h.

#define VLDGetLeaksCount ( )    0

Definition at line 294 of file vld.h.

#define VLDGetModulesList (   a,
 
)    FALSE

Definition at line 304 of file vld.h.

#define VLDGetOptions ( )    0

Definition at line 299 of file vld.h.

#define VLDGetReportFilename (   a)

Definition at line 300 of file vld.h.

#define VLDMarkAllLeaksAsReported ( )

Definition at line 295 of file vld.h.

#define VLDRefreshModules ( )

Definition at line 296 of file vld.h.

#define VLDReportLeaks ( )    0

Definition at line 293 of file vld.h.

#define VLDRestore ( )

Definition at line 292 of file vld.h.

#define VLDSetModulesList (   a)

Definition at line 303 of file vld.h.

#define VLDSetOptions (   a,
  b,
 
)

Definition at line 301 of file vld.h.

#define VLDSetReportHook (   a,
 
)

Definition at line 302 of file vld.h.

#define VLDSetReportOptions (   a,
 
)

Definition at line 305 of file vld.h.