RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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vld_def.h
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//
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// Visual Leak Detector - Import Library Header
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// Copyright (c) 2005-2013 VLD Team
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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// See COPYING.txt for the full terms of the GNU Lesser General Public License.
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//
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#pragma once
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#define VLD_OPT_AGGREGATE_DUPLICATES 0x0001 // If set, aggregate duplicate leaks in the leak report.
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#define VLD_OPT_MODULE_LIST_INCLUDE 0x0002 // If set, modules in the module list are included, all others are excluded.
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#define VLD_OPT_REPORT_TO_DEBUGGER 0x0004 // If set, the memory leak report is sent to the debugger.
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#define VLD_OPT_REPORT_TO_FILE 0x0008 // If set, the memory leak report is sent to a file.
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#define VLD_OPT_SAFE_STACK_WALK 0x0010 // If set, the stack is walked using the "safe" method (StackWalk64).
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#define VLD_OPT_SELF_TEST 0x0020 // If set, perform a self-test to verify memory leak self-checking.
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#define VLD_OPT_SLOW_DEBUGGER_DUMP 0x0040 // If set, inserts a slight delay between sending output to the debugger.
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#define VLD_OPT_START_DISABLED 0x0080 // If set, memory leak detection will initially disabled.
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#define VLD_OPT_TRACE_INTERNAL_FRAMES 0x0100 // If set, include useless frames (e.g. internal to VLD) in call stacks.
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#define VLD_OPT_UNICODE_REPORT 0x0200 // If set, the leak report will be encoded UTF-16 instead of ASCII.
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#define VLD_OPT_VLDOFF 0x0400 // If set, VLD will be completely deactivated. It will not attach to any modules.
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#define VLD_OPT_REPORT_TO_STDOUT 0x0800 // If set, the memory leak report is sent to stdout.
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#define VLD_OPT_SKIP_HEAPFREE_LEAKS 0x1000 // If set, VLD skip HeapFree memory leaks.
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#define VLD_OPT_VALIDATE_HEAPFREE 0x2000 // If set, VLD verifies and reports heap consistency for HeapFree calls.
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#define VLD_OPT_RELEASE_CRT_RUNTIME 0x4000 // If set, VLD treat CRT runtime as release version (use only with define VLD_FORCE_ENABLE).
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#define VLD_RPTHOOK_INSTALL 0
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#define VLD_RPTHOOK_REMOVE 1
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typedef
int (__cdecl *
VLD_REPORT_HOOK
)(
int
reportType,
wchar_t
*message,
int
*returnValue);
VLD_REPORT_HOOK
int(__cdecl * VLD_REPORT_HOOK)(int reportType, wchar_t *message, int *returnValue)
Definition:
vld_def.h:45
rioengine
libs
include
vld_def.h
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