RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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Go to the source code of this file.
Macros | |
#define | VLD_OPT_AGGREGATE_DUPLICATES 0x0001 |
#define | VLD_OPT_MODULE_LIST_INCLUDE 0x0002 |
#define | VLD_OPT_REPORT_TO_DEBUGGER 0x0004 |
#define | VLD_OPT_REPORT_TO_FILE 0x0008 |
#define | VLD_OPT_SAFE_STACK_WALK 0x0010 |
#define | VLD_OPT_SELF_TEST 0x0020 |
#define | VLD_OPT_SLOW_DEBUGGER_DUMP 0x0040 |
#define | VLD_OPT_START_DISABLED 0x0080 |
#define | VLD_OPT_TRACE_INTERNAL_FRAMES 0x0100 |
#define | VLD_OPT_UNICODE_REPORT 0x0200 |
#define | VLD_OPT_VLDOFF 0x0400 |
#define | VLD_OPT_REPORT_TO_STDOUT 0x0800 |
#define | VLD_OPT_SKIP_HEAPFREE_LEAKS 0x1000 |
#define | VLD_OPT_VALIDATE_HEAPFREE 0x2000 |
#define | VLD_OPT_RELEASE_CRT_RUNTIME 0x4000 |
#define | VLD_RPTHOOK_INSTALL 0 |
#define | VLD_RPTHOOK_REMOVE 1 |
Typedefs | |
typedef int(__cdecl * | VLD_REPORT_HOOK) (int reportType, wchar_t *message, int *returnValue) |