RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
Main Page
Related Pages
Namespaces
Classes
Files
File List
File Members
cenemylauncher.h
Go to the documentation of this file.
1
//--------------------------------------------------------------- @License begins
2
// RioEngine: The late night Coke -without whores- debugging sessions
3
// 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
4
// leopoldolomas [at] gmail
5
// www.rioengine.com
6
// www.leopoldolomas.info
7
// "You have a problem, you face it like a man."
8
//
9
// This is free and unencumbered software released into the public domain.
10
//
11
// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
12
// software, either in source code form or as a compiled binary, for any purpose,
13
// commercial or non-commercial, and by any means.
14
//
15
// In jurisdictions that recognize copyright laws, the author or authors of this
16
// software dedicate any and all copyright interest in the software to the public
17
// domain. We make this dedication for the benefit of the public at large and to
18
// the detriment of our heirs and successors. We intend this dedication to be
19
// an overt act of relinquishment in perpetuity of all present and future
20
// rights to this software under copyright law.
21
//
22
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
23
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS
24
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE
25
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
26
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
//--------------------------------------------------------------- @License ends
29
30
#ifndef RIOENGINE_SHOOTINGRANGE_CENEMYLAUNCHER_H
31
#define RIOENGINE_SHOOTINGRANGE_CENEMYLAUNCHER_H
32
33
#include "
cengine/cenemy.h
"
34
35
class
CEnemyLauncher
:
public
CEnemy
36
{
37
Q_OBJECT
38
public
:
39
CEnemyLauncher
();
40
CEnemyLauncher
(
const
CEnemyLauncher
& game_object);
41
const
CEnemyLauncher
&
operator=
(
const
CEnemyLauncher
& game_object);
42
43
virtual
void
update
();
44
virtual
void
launchEnemy
(
float
delay_time,
45
float
exposure_time,
46
bool
slide);
47
48
~CEnemyLauncher
();
49
50
private
:
51
uint m_slideSoundId;
52
bool
m_slide;
53
};
54
Q_DECLARE_METATYPE(
CEnemyLauncher
)
55
56
#endif // RIOENGINE_SHOOTINGRANGE_CENEMYLAUNCHER_H
CEnemyLauncher::~CEnemyLauncher
~CEnemyLauncher()
Definition:
cenemylauncher.cpp:92
CEnemyLauncher::CEnemyLauncher
CEnemyLauncher()
Definition:
cenemylauncher.cpp:37
CEnemyLauncher::update
virtual void update()
Definition:
cenemylauncher.cpp:87
cenemy.h
CEnemy
Definition:
cenemy.h:35
CEnemyLauncher::operator=
const CEnemyLauncher & operator=(const CEnemyLauncher &game_object)
Definition:
cenemylauncher.cpp:48
CEnemyLauncher::launchEnemy
virtual void launchEnemy(float delay_time, float exposure_time, bool slide)
Definition:
cenemylauncher.cpp:60
CEnemyLauncher
Definition:
cenemylauncher.h:35
rioengine
shootingrange
cenemylauncher.h
Generated on Mon Jan 12 2015 22:24:00 for RioEngine by
1.8.9.1