RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
cenemylauncher.h
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_SHOOTINGRANGE_CENEMYLAUNCHER_H
31 #define RIOENGINE_SHOOTINGRANGE_CENEMYLAUNCHER_H
32 
33 #include "cengine/cenemy.h"
34 
35 class CEnemyLauncher : public CEnemy
36 {
37  Q_OBJECT
38 public:
40  CEnemyLauncher(const CEnemyLauncher& game_object);
41  const CEnemyLauncher& operator=(const CEnemyLauncher& game_object);
42 
43  virtual void update();
44  virtual void launchEnemy(float delay_time,
45  float exposure_time,
46  bool slide);
47 
49 
50 private:
51  uint m_slideSoundId;
52  bool m_slide;
53 };
54 Q_DECLARE_METATYPE(CEnemyLauncher)
55 
56 #endif // RIOENGINE_SHOOTINGRANGE_CENEMYLAUNCHER_H
virtual void update()
Definition: cenemy.h:35
const CEnemyLauncher & operator=(const CEnemyLauncher &game_object)
virtual void launchEnemy(float delay_time, float exposure_time, bool slide)