RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
cenemylauncher.cpp
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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29 
30 #include "cengine/csoundplayer.h"
31 #include "cengine/cgamescene.h"
34 
35 //-----------------------------------------------------------------------------
36 
38 }
39 
40 //-----------------------------------------------------------------------------
41 
43  CEnemy::copyValuesFromObject(src_game_object);
44 }
45 
46 //-----------------------------------------------------------------------------
47 
49  if (this == &original_obj) {
50  return *this;
51  }
52 
53  CEnemy::copyValuesFromObject(original_obj);
54 
55  return *this;
56 }
57 
58 //-----------------------------------------------------------------------------
59 
60 void CEnemyLauncher::launchEnemy(float delay_time,
61  float exposure_time,
62  bool slide) {
63  m_slide = slide;
64 
65  CEnemyTarget* enemy = static_cast<CEnemyTarget*>(parentScene()->createGameObjectWithNode("Target", true, "CEnemyTarget"));
66 
67  enemy->setTransform(m_transform);
68 
69  // TODO move the following lines to CEnemyTarget?
70  calcSize();
71  enemy->calcSize();
72  float half_width = size().getY() / 2.0f;
73  enemy->setLauncherHeight(size().x());
74  enemy->transform().moveY(-(enemy->size().getY() / 2.0f));
75 
76  enemy->setDelayTime(delay_time);
77  enemy->setExposureTime(exposure_time);
78  enemy->setDoSlide(slide);
79 
80  float slide_units = ( slide ? half_width * 2.0f : 0.0f );
81  enemy->setSlideLength(slide_units);
82  enemy->launch();
83 }
84 
85 //-----------------------------------------------------------------------------
86 
88 }
89 
90 //-----------------------------------------------------------------------------
91 
93 }
void setSlideLength(float slide_length)
Transform m_transform
Definition: clnode.h:77
virtual void launch()
void setDelayTime(float delay_time)
virtual void copyValuesFromObject(const CGameObject &game_object)
Definition: cgameobject.cpp:76
void moveY(float dy, TransformMode transform_mode=GLOBAL)
Definition: transform.cpp:250
virtual void update()
void setDoSlide(bool do_slide)
const btVector3 & size() const
Definition: clnode.cpp:182
Definition: cenemy.h:35
void setLauncherHeight(float launcher_height)
void setTransform(const Transform &transform)
Definition: clnode.cpp:81
const CEnemyLauncher & operator=(const CEnemyLauncher &game_object)
Transform & transform()
Definition: clnode.cpp:69
virtual void launchEnemy(float delay_time, float exposure_time, bool slide)
void setExposureTime(float exposure_time)