30 #ifndef RIOENGINE_SHOOTINGRANGE_CENEMYTARGET_H
31 #define RIOENGINE_SHOOTINGRANGE_CENEMYTARGET_H
70 void onGoUpActionStart (
CAction* action);
71 void onGoDownActionStart(
CAction* action);
72 void onSequenceDone (
CAction* action);
73 void onSlideActionStart (
CAction* action);
77 #endif // RIOENGINE_SHOOTINGRANGE_CENEMYTARGET_H
void setSlideLength(float slide_length)
float launcherHeight() const
void setDelayTime(float delay_time)
void setDoSlide(bool do_slide)
void setLauncherHeight(float launcher_height)
virtual void stopAllSounds()
float exposureTime() const
virtual void aboutToBeRemoved()
float slideLength() const
virtual void damageReceived(int damage)
void setExposureTime(float exposure_time)