RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
cenemytarget.h
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_SHOOTINGRANGE_CENEMYTARGET_H
31 #define RIOENGINE_SHOOTINGRANGE_CENEMYTARGET_H
32 
33 #include "cengine/cenemy.h"
34 
35 class CEnemyTarget : public CEnemy
36 {
37  Q_OBJECT
38 public:
39  CEnemyTarget();
40 
41  float delayTime() const;
42  void setDelayTime(float delay_time);
43 
44  float exposureTime() const;
45  void setExposureTime(float exposure_time);
46 
47  float slideLength() const;
48  void setSlideLength(float slide_length);
49 
50  bool doSlide() const;
51  void setDoSlide(bool do_slide);
52 
53  float launcherHeight() const;
54  void setLauncherHeight(float launcher_height);
55 
56  virtual void launch();
57  virtual void damageReceived(int damage);
58  virtual void aboutToBeRemoved();
59  virtual void stopAllSounds();
60 
61 protected:
62  float m_delayTime;
66  bool m_doSlide;
68 
69 private slots:
70  void onGoUpActionStart (CAction* action);
71  void onGoDownActionStart(CAction* action);
72  void onSequenceDone (CAction* action);
73  void onSlideActionStart (CAction* action);
74 };
75 Q_DECLARE_METATYPE(CEnemyTarget)
76 
77 #endif // RIOENGINE_SHOOTINGRANGE_CENEMYTARGET_H
void setSlideLength(float slide_length)
float m_exposureTime
Definition: cenemytarget.h:63
float launcherHeight() const
virtual void launch()
void setDelayTime(float delay_time)
float delayTime() const
float m_slideLength
Definition: cenemytarget.h:64
void setDoSlide(bool do_slide)
Definition: cenemy.h:35
bool doSlide() const
void setLauncherHeight(float launcher_height)
float m_delayTime
Definition: cenemytarget.h:62
virtual void stopAllSounds()
float exposureTime() const
int m_slideSoundId
Definition: cenemytarget.h:67
virtual void aboutToBeRemoved()
float slideLength() const
virtual void damageReceived(int damage)
float m_launcherHeight
Definition: cenemytarget.h:65
void setExposureTime(float exposure_time)