RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
csingleton.h
Go to the documentation of this file.
1 //--------------------------------------------------------------- @License begins
2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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29 
30 #ifndef RIOENGINE_CENGINE_CSINGLETON_H_
31 #define RIOENGINE_CENGINE_CSINGLETON_H_
32 
33 #include "cengine/cobject.h"
34 
38 template<class T>
39 class CSingleton : public CObject
40 {
41 public:
42  static T* getSharedInstance() {
43  if(!m_sharedInstance) {
44  m_sharedInstance = new T();
45  }
46  return m_sharedInstance;
47  }
48 
49  static void free() {
50  SAFE_RELEASE(m_sharedInstance);
51  }
52 
53 protected:
54  inline explicit CSingleton() : CObject() {
55  }
56 
57 private:
58  static T* m_sharedInstance;
59 };
60 
61 template<class T>
63 
64 #endif // RIOENGINE_CENGINE_CSINGLETON_H_
static T * getSharedInstance()
Definition: csingleton.h:42
#define SAFE_RELEASE(x)
Definition: cobject.h:36
static void free()
Definition: csingleton.h:49