RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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joystick.h
Go to the documentation of this file.
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//--------------------------------------------------------------- @License begins
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// RioEngine: The late night Coke -without whores- debugging sessions
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// 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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// leopoldolomas [at] gmail
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// www.rioengine.com
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// www.leopoldolomas.info
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// "You have a problem, you face it like a man."
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//
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// This is free and unencumbered software released into the public domain.
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//
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// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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// software, either in source code form or as a compiled binary, for any purpose,
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// commercial or non-commercial, and by any means.
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//
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// In jurisdictions that recognize copyright laws, the author or authors of this
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// software dedicate any and all copyright interest in the software to the public
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// domain. We make this dedication for the benefit of the public at large and to
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// the detriment of our heirs and successors. We intend this dedication to be
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// an overt act of relinquishment in perpetuity of all present and future
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// rights to this software under copyright law.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//--------------------------------------------------------------- @License ends
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#ifndef RIOENGINE_INPUTMANAGER_JOYSTICK_H_
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#define RIOENGINE_INPUTMANAGER_JOYSTICK_H_
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class
Joystick
{
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public
:
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Joystick
();
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void
setX
(
float
x);
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float
getX
();
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void
setY
(
float
y);
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float
getY
();
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void
setThreshold
(
float
threshold);
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float
getThreshold
();
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~Joystick
();
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private
:
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float
m_threshold;
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float
m_x;
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float
m_y;
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};
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#endif // RIOENGINE_INPUTMANAGER_JOYSTICK_H_
Joystick::setThreshold
void setThreshold(float threshold)
Definition:
joystick.cpp:41
Joystick::getThreshold
float getThreshold()
Definition:
joystick.cpp:47
Joystick::setY
void setY(float y)
Definition:
joystick.cpp:68
Joystick::getX
float getX()
Definition:
joystick.cpp:62
Joystick::Joystick
Joystick()
Definition:
joystick.cpp:34
Joystick::~Joystick
~Joystick()
Definition:
joystick.cpp:84
Joystick::getY
float getY()
Definition:
joystick.cpp:78
Joystick::setX
void setX(float x)
Definition:
joystick.cpp:53
Joystick
Definition:
joystick.h:36
rioengine
inputmanager
joystick.h
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