RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
joystick.h
Go to the documentation of this file.
1 //--------------------------------------------------------------- @License begins
2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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29 
30 #ifndef RIOENGINE_INPUTMANAGER_JOYSTICK_H_
31 #define RIOENGINE_INPUTMANAGER_JOYSTICK_H_
32 
36 class Joystick {
37  public:
38  Joystick();
39 
40  void setX(float x);
41  float getX();
42 
43  void setY(float y);
44  float getY();
45 
46  void setThreshold(float threshold);
47  float getThreshold();
48 
49  ~Joystick();
50 
51 private:
52  float m_threshold;
53 
54  float m_x;
55  float m_y;
56 };
57 
58 #endif // RIOENGINE_INPUTMANAGER_JOYSTICK_H_
void setThreshold(float threshold)
Definition: joystick.cpp:41
float getThreshold()
Definition: joystick.cpp:47
void setY(float y)
Definition: joystick.cpp:68
float getX()
Definition: joystick.cpp:62
Joystick()
Definition: joystick.cpp:34
~Joystick()
Definition: joystick.cpp:84
float getY()
Definition: joystick.cpp:78
void setX(float x)
Definition: joystick.cpp:53