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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <qproperty.h>
Public Member Functions | |
| QProperty () | |
| QProperty (QString name, QVariant value) | |
| QProperty (const QProperty &original_obj) | |
| const QProperty & | operator= (const QProperty &property) |
| const QVariant | value () const |
| void | setValue (const QVariant &value) |
Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) |
| CObject * | retain () |
| unsigned int | release () const |
| CObject * | autorelease () |
| unsigned int | retainCount () const |
| bool | isValidCObject () const |
| virtual | ~CObject () |
Protected Member Functions | |
| virtual void | copyValuesFromObject (const QProperty &property) |
Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) |
Properties | |
| QVariant | Value |
Additional Inherited Members | |
Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) |
| template<class T > | |
| static void | safeRelease (T *pointer) |
| template<class T > | |
| static void | safeReleaseArray (T *array) |
| static void | safeRelease (const char *pointer) |
Definition at line 35 of file qproperty.h.
| QProperty::QProperty | ( | ) |
Definition at line 34 of file qproperty.cpp.
| QProperty::QProperty | ( | QString | name, |
| QVariant | value | ||
| ) |
Definition at line 39 of file qproperty.cpp.
| QProperty::QProperty | ( | const QProperty & | original_obj | ) |
Definition at line 46 of file qproperty.cpp.
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protectedvirtual |
Definition at line 64 of file qproperty.cpp.
Definition at line 52 of file qproperty.cpp.
| void QProperty::setValue | ( | const QVariant & | value | ) |
Definition at line 77 of file qproperty.cpp.
| const QVariant QProperty::value | ( | ) | const |
Definition at line 71 of file qproperty.cpp.
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readwrite |
Definition at line 37 of file qproperty.h.