RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
qproperty.cpp
Go to the documentation of this file.
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29 
30 #include "qproperty.h"
31 
32 //-----------------------------------------------------------------------------
33 
35 }
36 
37 //-----------------------------------------------------------------------------
38 
39 QProperty::QProperty(QString name, QVariant value) : CObject() {
40  setObjectName(name);
41  setValue(value);
42 }
43 
44 //-----------------------------------------------------------------------------
45 
46 QProperty::QProperty(const QProperty& original_obj) {
47  copyValuesFromObject(original_obj);
48 }
49 
50 //-----------------------------------------------------------------------------
51 
52 const QProperty& QProperty::operator=(const QProperty& original_obj) {
53  if(this == &original_obj) {
54  return *this;
55  }
56 
57  copyValuesFromObject(original_obj);
58 
59  return *this;
60 }
61 
62 //-----------------------------------------------------------------------------
63 
64 void QProperty::copyValuesFromObject(const QProperty& original_obj) {
65  setObjectName(original_obj.objectName());
66  setValue(original_obj.value());
67 }
68 
69 //-----------------------------------------------------------------------------
70 
71 const QVariant QProperty::value() const {
72  return m_value;
73 }
74 
75 //-----------------------------------------------------------------------------
76 
77 void QProperty::setValue(const QVariant& value) {
78  m_value = value;
79 }
const QProperty & operator=(const QProperty &property)
Definition: qproperty.cpp:52
const QVariant value() const
Definition: qproperty.cpp:71
virtual void copyValuesFromObject(const QProperty &property)
Definition: qproperty.cpp:64
void setValue(const QVariant &value)
Definition: qproperty.cpp:77