RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
qproperty.h
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_EDITOR_QPROPERTY_QPROPERTY_H_
31 #define RIOENGINE_EDITOR_QPROPERTY_QPROPERTY_H_
32 
33 #include "cengine/cobject.h"
34 
35 class QProperty : public CObject {
36  Q_OBJECT
37  Q_PROPERTY(QVariant Value READ value WRITE setValue)
38 
39 public:
40  QProperty();
41  QProperty(QString name, QVariant value);
42  QProperty(const QProperty& original_obj);
43 
44  const QProperty& operator=(const QProperty& property);
45 
46  const QVariant value() const;
47  void setValue(const QVariant& value);
48 
49 protected:
50  virtual void copyValuesFromObject(const QProperty& property);
51 
52 private:
53  QVariant m_value;
54 };
55 Q_DECLARE_METATYPE(QProperty)
56 
57 #endif // RIOENGINE_EDITOR_QPROPERTY_QPROPERTY_H_
const QProperty & operator=(const QProperty &property)
Definition: qproperty.cpp:52
const QVariant value() const
Definition: qproperty.cpp:71
virtual void copyValuesFromObject(const QProperty &property)
Definition: qproperty.cpp:64
void setValue(const QVariant &value)
Definition: qproperty.cpp:77
QVariant Value
Definition: qproperty.h:37