RioEngine
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My first attempt to create a 3D WYSIWYG Game Engine
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clbindvertexinput.h
Go to the documentation of this file.
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//--------------------------------------------------------------- @License begins
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// RioEngine: The late night Coke -without whores- debugging sessions
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// 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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// leopoldolomas [at] gmail
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// www.rioengine.com
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// www.leopoldolomas.info
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// "You have a problem, you face it like a man."
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//
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// This is free and unencumbered software released into the public domain.
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//
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// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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// software, either in source code form or as a compiled binary, for any purpose,
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// commercial or non-commercial, and by any means.
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//
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// In jurisdictions that recognize copyright laws, the author or authors of this
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// software dedicate any and all copyright interest in the software to the public
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// domain. We make this dedication for the benefit of the public at large and to
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// the detriment of our heirs and successors. We intend this dedication to be
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// an overt act of relinquishment in perpetuity of all present and future
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// rights to this software under copyright law.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//--------------------------------------------------------------- @License ends
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#ifndef RIOENGINE_CLENGINE_CLBINDVERTEXINPUT_H_
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#define RIOENGINE_CLENGINE_CLBINDVERTEXINPUT_H_
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#include <string>
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#include "
cengine/cobject.h
"
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class
CLBindVertexInput
:
public
CObject
{
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public
:
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CLBindVertexInput
(
void
);
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CLBindVertexInput
(
const
CLBindVertexInput
& original_obj);
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CLBindVertexInput
(
const
std::string&
semantic
,
const
std::string& input_semantic,
int
input_set);
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std::string
semantic
()
const
;
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std::string
inputSemantic
()
const
;
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int
inputSet
()
const
;
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~CLBindVertexInput
(
void
);
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protected
:
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virtual
void
copyValuesFromObject
(
const
CLBindVertexInput
& original_obj);
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private
:
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std::string m_semantic;
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std::string m_inputSemantic;
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int
m_inputSet;
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};
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#endif // RIOENGINE_CLENGINE_CLBINDVERTEXINPUT_H_
CLBindVertexInput::CLBindVertexInput
CLBindVertexInput(void)
Definition:
clbindvertexinput.cpp:34
cobject.h
CLBindVertexInput::copyValuesFromObject
virtual void copyValuesFromObject(const CLBindVertexInput &original_obj)
Definition:
clbindvertexinput.cpp:56
CLBindVertexInput::inputSemantic
std::string inputSemantic() const
Definition:
clbindvertexinput.cpp:70
CLBindVertexInput
Definition:
clbindvertexinput.h:36
CLBindVertexInput::inputSet
int inputSet() const
Definition:
clbindvertexinput.cpp:76
CLBindVertexInput::semantic
std::string semantic() const
Definition:
clbindvertexinput.cpp:64
CLBindVertexInput::~CLBindVertexInput
~CLBindVertexInput(void)
Definition:
clbindvertexinput.cpp:82
CObject
Definition:
cobject.h:46
rioengine
clengine
clbindvertexinput.h
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