RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
clphongchild.h
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_CLENGINE_CLPHONGCHILD_H_
31 #define RIOENGINE_CLENGINE_CLPHONGCHILD_H_
32 
33 #include "cengine/cobject.h"
34 
35 class CLPhongChild : public CObject {
36  public:
38 
39  CLPhongChild(void);
40  CLPhongChild(const CLPhongChild& phong_child);
41  CLPhongChild& operator=(const CLPhongChild& phong_child);
42 
43  void* getValue() const;
44  void setValue(void* value, PhongChildType value_type);
45 
47  void setValueType(PhongChildType value_type);
48 
49  ~CLPhongChild(void);
50 
51 protected:
52  virtual void copyValuesFromObject(const CLPhongChild& phong_child);
53 
54 private:
55  void* m_value;
56  PhongChildType m_valueType;
57 };
58 
59 #endif // RIOENGINE_CLENGINE_CLPHONGCHILD_H_
virtual void copyValuesFromObject(const CLPhongChild &phong_child)
void setValueType(PhongChildType value_type)
CLPhongChild & operator=(const CLPhongChild &phong_child)
void setValue(void *value, PhongChildType value_type)
PhongChildType getValueType() const
CLPhongChild(void)
void * getValue() const