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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <Windows.h>#include "constants.h"#include "cengine/csingleton.h"#include "inputmanager/joystick.h"Go to the source code of this file.
Classes | |
| struct | USERINPUT::MousePosition |
| class | USERINPUT::InputManager |
Namespaces | |
| USERINPUT | |
Macros | |
| #define | NOMINMAX |
| #define | INPUTMANAGER CSingleton<USERINPUT::InputManager>::getSharedInstance() |
Enumerations | |
| enum | USERINPUT::MouseButtons { USERINPUT::LeftButton, USERINPUT::MiddleButton, USERINPUT::RightButton } |
| enum | USERINPUT::MouseWheelDirection { USERINPUT::Stationary, USERINPUT::Up, USERINPUT::Down } |
| #define INPUTMANAGER CSingleton<USERINPUT::InputManager>::getSharedInstance() |
Definition at line 39 of file inputmanager.h.
| #define NOMINMAX |
Definition at line 33 of file inputmanager.h.