RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <Windows.h>
#include "constants.h"
#include "cengine/csingleton.h"
#include "inputmanager/joystick.h"
Go to the source code of this file.
Classes | |
struct | USERINPUT::MousePosition |
class | USERINPUT::InputManager |
Namespaces | |
USERINPUT | |
Macros | |
#define | NOMINMAX |
#define | INPUTMANAGER CSingleton<USERINPUT::InputManager>::getSharedInstance() |
Enumerations | |
enum | USERINPUT::MouseButtons { USERINPUT::LeftButton, USERINPUT::MiddleButton, USERINPUT::RightButton } |
enum | USERINPUT::MouseWheelDirection { USERINPUT::Stationary, USERINPUT::Up, USERINPUT::Down } |
#define INPUTMANAGER CSingleton<USERINPUT::InputManager>::getSharedInstance() |
Definition at line 39 of file inputmanager.h.
#define NOMINMAX |
Definition at line 33 of file inputmanager.h.