RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
inputmanager.h File Reference
#include <Windows.h>
#include "constants.h"
#include "cengine/csingleton.h"
#include "inputmanager/joystick.h"

Go to the source code of this file.

Classes

struct  USERINPUT::MousePosition
 
class  USERINPUT::InputManager
 

Namespaces

 USERINPUT
 

Macros

#define NOMINMAX
 
#define INPUTMANAGER   CSingleton<USERINPUT::InputManager>::getSharedInstance()
 

Enumerations

enum  USERINPUT::MouseButtons { USERINPUT::LeftButton, USERINPUT::MiddleButton, USERINPUT::RightButton }
 
enum  USERINPUT::MouseWheelDirection { USERINPUT::Stationary, USERINPUT::Up, USERINPUT::Down }
 

Macro Definition Documentation

#define INPUTMANAGER   CSingleton<USERINPUT::InputManager>::getSharedInstance()

Definition at line 39 of file inputmanager.h.

#define NOMINMAX

Definition at line 33 of file inputmanager.h.