RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
ik_SAudioStreamFormat.h File Reference
#include "ik_IRefCounted.h"

Go to the source code of this file.

Classes

struct  irrklang::SAudioStreamFormat
 structure describing an audio stream format with helper functions More...
 

Namespaces

 irrklang
 Everything in the irrKlang Sound Engine can be found in this namespace.
 

Enumerations

enum  irrklang::ESampleFormat { irrklang::ESF_U8, irrklang::ESF_S16 }
 audio sample data format enumeration for supported formats More...