RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
matrixstack.h
Go to the documentation of this file.
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29 
30 #ifndef RIOENGINE_MISC_MATRIXSTACK_H_
31 #define RIOENGINE_MISC_MATRIXSTACK_H_
32 
33 #include <stack>
34 #include "transform_common.h"
35 #include "cengine/csingleton.h"
36 #include "bullet/matrix/matrices.h"
37 
38 #define MATRIXSTACK CSingleton<Math::MatrixStack>::getSharedInstance()
39 
40 namespace Math {
41 
42 class MatrixStack : public CObject {
43 public:
44  MatrixStack();
45 
46  void setMatrix(Matrix4);
47  Matrix4& getMatrix();
48 
49  void identity();
50 
51  void pushMatrix();
52  void popMatrix();
53 
54  void translate(btVector3 position);
55  void translate(float x, float y, float z);
56  void scale(float x, float y, float z);
57  void scale(btVector3 scale);
58  void scale(float scale);
59  void rotate(btQuaternion rot);
60  void rotate(btVector3 vec);
61  void rotate(float x, float y, float z);
62 
63 private:
64  const std::stack<Matrix4> getStack() const;
65 
66  Matrix4 m_currentMatrix;
67  std::stack<Matrix4> m_stack;
68 };
69 
70 }
71 
72 #endif // MATRIXSTACK_H
Matrix4 & getMatrix()
Definition: matrixstack.cpp:51
void translate(btVector3 position)
Definition: matrixstack.cpp:85
void scale(float x, float y, float z)
Definition: matrixstack.cpp:97
void rotate(btQuaternion rot)
void setMatrix(Matrix4)
Definition: matrixstack.cpp:45