RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
qtcustomserialization.hpp File Reference
#include <QMetaType>
#include "cengine/cgameobject.h"
#include "clengine/clinstancegeometry.h"

Go to the source code of this file.

Classes

class  QCustomSerialization
 

Functions

template<class T >
void serialize_qobject (QDataStream &out, const void *obj)
 
template<class T >
void deserialize_qobject (QDataStream &in, void *obj)
 
void vec3_save_operator (QDataStream &out, const void *obj)
 
void vec3_load_operator (QDataStream &in, void *dest)
 
void quat_save_operator (QDataStream &out, const void *obj)
 
void quat_load_operator (QDataStream &in, void *dest)
 

Function Documentation

template<class T >
void deserialize_qobject ( QDataStream &  in,
void *  obj 
)

Definition at line 47 of file qtcustomserialization.hpp.

void quat_load_operator ( QDataStream &  in,
void *  dest 
)

Definition at line 81 of file qtcustomserialization.hpp.

void quat_save_operator ( QDataStream &  out,
const void *  obj 
)

Definition at line 71 of file qtcustomserialization.hpp.

template<class T >
void serialize_qobject ( QDataStream &  out,
const void *  obj 
)

Definition at line 40 of file qtcustomserialization.hpp.

void vec3_load_operator ( QDataStream &  in,
void *  dest 
)

Definition at line 62 of file qtcustomserialization.hpp.

void vec3_save_operator ( QDataStream &  out,
const void *  obj 
)

Definition at line 53 of file qtcustomserialization.hpp.