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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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Go to the source code of this file.
Classes | |
| class | QCustomSerialization |
Functions | |
| template<class T > | |
| void | serialize_qobject (QDataStream &out, const void *obj) |
| template<class T > | |
| void | deserialize_qobject (QDataStream &in, void *obj) |
| void | vec3_save_operator (QDataStream &out, const void *obj) |
| void | vec3_load_operator (QDataStream &in, void *dest) |
| void | quat_save_operator (QDataStream &out, const void *obj) |
| void | quat_load_operator (QDataStream &in, void *dest) |
| void deserialize_qobject | ( | QDataStream & | in, |
| void * | obj | ||
| ) |
Definition at line 47 of file qtcustomserialization.hpp.
| void quat_load_operator | ( | QDataStream & | in, |
| void * | dest | ||
| ) |
Definition at line 81 of file qtcustomserialization.hpp.
| void quat_save_operator | ( | QDataStream & | out, |
| const void * | obj | ||
| ) |
Definition at line 71 of file qtcustomserialization.hpp.
| void serialize_qobject | ( | QDataStream & | out, |
| const void * | obj | ||
| ) |
Definition at line 40 of file qtcustomserialization.hpp.
| void vec3_load_operator | ( | QDataStream & | in, |
| void * | dest | ||
| ) |
Definition at line 62 of file qtcustomserialization.hpp.
| void vec3_save_operator | ( | QDataStream & | out, |
| const void * | obj | ||
| ) |
Definition at line 53 of file qtcustomserialization.hpp.