RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
clinstancegeometry.h
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29 
30 #ifndef RIOENGINE_CLENGINE_CLINSTANCEGEOMETRY_H_
31 #define RIOENGINE_CLENGINE_CLINSTANCEGEOMETRY_H_
32 
33 #include <vector>
34 #include <string>
35 #include "cengine/cobject.h"
37 
38 class CLInstanceGeometry : public CObject {
39  Q_OBJECT
40  Q_PROPERTY(QString MeshURL
41  READ meshURL
42  WRITE setMeshURL
43  DESIGNABLE false)
44 
45  Q_PROPERTY(QList<CLInstanceMaterial> InstanceMaterials
48  DESIGNABLE false)
49 public:
50  CLInstanceGeometry(void);
51  CLInstanceGeometry(const CLInstanceGeometry& original_obj);
52  CLInstanceGeometry& operator=(const CLInstanceGeometry& original_obj);
53 
54  void setInstanceMaterials(CArray<CLInstanceMaterial>* instance_materials);
56 
57  void setMeshURL(const std::string& url);
58  const std::string& getMeshURL() const;
59 
60  QString meshURL();
61  void setMeshURL(const QString& url);
62 
64  void setInstanceMaterials(QList<CLInstanceMaterial> instance_materials);
65 
66  ~CLInstanceGeometry(void);
67 
68 protected:
69  virtual void copyValuesFromObject(const CLInstanceGeometry& original_obj);
70 
71 private:
72  std::string m_meshUrl;
73  CArray<CLInstanceMaterial>* m_instanceMaterials;
74 };
75 
76 #endif // RIOENGINE_CLENGINE_CLINSTANCEGEOMETRY_H_
void setMeshURL(const std::string &url)
virtual void copyValuesFromObject(const CLInstanceGeometry &original_obj)
QList< CLInstanceMaterial > InstanceMaterials
Definition: carray.h:43
const std::string & getMeshURL() const
void setInstanceMaterials(CArray< CLInstanceMaterial > *instance_materials)
QList< CLInstanceMaterial > instanceMaterials()
CArray< CLInstanceMaterial > * getInstanceMaterials() const